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Enemy action Kharkov | Bästsäljare

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Artikelnr: SKUOBM01VHM Kategori: Etikett:

Beskrivning

Enemy Action: Kharkov is the second game in John Butterfields acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict.

Enemy Action: Kharkov portrays the Third Battle of Kharkov, the key Eastern Front battle in which the German Army ended a string of Soviet victories begun at Stalingrad. In the late winter of 1943, Soviet Operations code-named Star and Gallop drove the Germans from the city of Kharkov and threatened a complete breakthrough, only to be driven back by the German counteroffensive known as Von Mansteins Back Hand Blow.

Each volume in the Enemy Action series features:

Two-player competition with low complexity and constant decision points for both sides;

Solitaire play of either side with systems governing all aspects of enemy command and tactics;

Card-driven impulse system, with multi-purpose cards played to activate formations, implement command events, or gain tactical advantages in combat.

Diceless and chartless combat systemplayers draw combat chits that build a narrative of each combat.

The solo games add fog of war to the experience. Many enemy unit locations in the solo games are unknown until your forces move to contact. Enemy units behind the front line often disappear to reappear elsewhere, within realistic movement limitations.

Features specific to Enemy Action: Kharkov include:

Soviet partisans

Offensive command quality

Withdrawal under fire

Armor depletion

Von Mansteins Rochade (rapid redeployment)

Soviet forward support

Spring thaw and mud conditions

Product Information:

Complexity: Moderate

Solitaire Suitability: Designed for solitaire play

Map scale: 7.5 miles per hex. Hexes are oversized for easy counter handling.

Time scale: Three days per turn, with several impulses in each turn.

Unit Scale: Regiments, brigades and divisions

Players: One or Two (features Solitaire mode)

Playing Time: 15 minutes to 5 hours for the full campaign

Three 22×34 maps (1 for each solitaire game and 1 for the 2-player game)

Three rules books (1 for each game)

Two full sheets of counters, printed both sides

110 playing cards (poker quality)

Multiple player aid cards

One ten-sided die (for solo play)

One full color 3 box and lid